Real Arka Arcade
Choose a physical arcade prototype
V1: Pure prototype
Gravity Arkanoid with material hits and pinball paddle impulse.
Play V2V2: Courtyard
Dirty yard scene with real-world bins and contextual objects.
Play V3V3: Multi-level run
Three Gravity Breaker levels: courtyard, Mechta construction route, and service lane.
Play V4V4: Carts and finds
Menu, local profile, selectable carts, and useful or dangerous falling finds.
Play V5V5: Dispatch depot
The V4 menu-and-finds shell extended into a four-level run with a new heavy final depot field.
Play V6V6: Relay terminal
The V5 shell extended into a five-level run with a sodium-lit relay terminal finale, seven rows, and the fastest descent yet.
Play V7V7: Switchyard vault
The V6 shell extended into a six-level run with a sealed switchyard-vault finale, the heaviest object mix yet, and an even faster descent.
Play PAC V1New Pac-Man
A physical two-level maze with courtyard snacks, market-lane pressure, boost, mass, inertia, and walking enemies.
Play PAC V2New Pac-Man V2
A district-map run split into ten Mechta-inspired segments with roads, quarters, green zones, boost, mass, and walking enemies.
Play PAC V3New Pac-Man V3
An eleven-segment district release with a new final checkpoint quarter, extra roadwork choke points, and a stricter closing chase.
Play PAC V4New Pac-Man V4
A twelve-segment district release with a new service-yard finale, denser movable chokers, and the strictest closing chase yet.
Play PAC V5New Pac-Man V5
A thirteen-segment district release with a new boiler-yard finale, a denser barricade weave, and the strictest closing chase yet.
Play PAC V6New Pac-Man V6
A fourteen-segment district release with a new collector-yard finale, chained movable barricades, and the strictest closing chase yet.
Play RUN V1Real Runner
A construction-yard Lode Runner with mass, ladders, tools, material digging, temporary holes, and mechanical carts.
Play RUN V2Real Runner V2
A thirteen-level district release with the new Depot Ring finale, denser ladders, more tools, and a stricter machine chase.
Play RUN V3Real Runner V3
A fourteen-level district release with the new Gantry Crown finale, stacked ladder spines, more tools, and the strictest machine lattice yet.
Play RUN V4Real Runner V4
A fifteen-level district release with the new Skybridge Relay finale, suspended bridge lanes, more tools, and the densest machine relay yet.
Play RUN V5Real Runner V5
A sixteen-level district release with the new Switchyard Apex finale, split switchback ladders, more tools, and the widest mixed-machine gauntlet yet.
Play RUN V6Real Runner V6
A seventeen-level district release with the new Relay Bastion finale, taller stacked relays, more tools, and the strictest closing machine bastion yet.
Play RUN V7Real Runner V7
An eighteen-level district release with the new Signal Spire finale, a six-lane relay apron, more tools, and the tallest closing machine climb yet.
Play RUN V8Real Runner V8
The cinematic animation pass: 24 runner phases, anticipation, 20 machine variants, wheel-contact physics, and a stronger photoreal yard.
Play RUN V9Real Runner V9
A nineteen-level district release with the new Crane Meridian finale, split cantilever decks, a hanging maintenance crown, and the densest mixed-machine choke yet.
Play RUN V10Real Runner V10
A twenty-level district release with the new Hoist Citadel finale, twin hoist shelves, a counterweight crown, and the harshest mixed-machine choke yet.
Play RUN V11Real Runner V11
A twenty-one-level district release with the new Winch Cathedral finale, triple rigging spines, hanging ballast aisles, and the steepest mixed-machine crown yet.
Play RUN V12Real Runner V12
A twenty-two-level district release with the new Counterweight Basilica finale, quadruple ballast shafts, suspended choir ledges, and the broadest mixed-machine sanctuary yet.
Play RUN V13Real Runner V13
A twenty-three-level district release with the new Capstan Observatory finale, split survey decks, capstan crowns, and the tallest mixed-machine lookout yet.
Play RUN V14Real Runner V14
A twenty-four-level district release with the new Flywheel Aerodrome finale, triple wind decks, flywheel bridges, and the widest mixed-machine airwalk yet.
Play RUN V15Real Runner V15
A twenty-five-level district release with the new Turbine Causeway finale, suspended turbine decks, chained rotor catwalks, and the tallest mixed-machine sky spine yet.
Play RUN V16Real Runner V16
A twenty-six-level district release with the new Generator Rampart finale, stacked alternator shelves, hanging coil bridges, and the densest mixed-machine power crown yet.
Play RUN V17Real Runner V17
A twenty-seven-level district release with the new Stator Pinnacle finale, split stator shelves, suspended busduct climbs, and the highest mixed-machine summit yet.
Play RUN V18Real Runner V18
A twenty-eight-level district release with the new Commutator Crown finale, split brush decks, hanging slip-ring climbs, and the most layered mixed-machine canopy yet.
Play RUN V19Real Runner V19
A twenty-nine-level district release with the new Armature Vault finale, split copper-coil decks, chained rotor shafts, and the tightest mixed-machine chamber yet.
Play RUN V20Real Runner V20
A thirty-level district release with the new Dynamo Crucible finale, split exciter decks, suspended dynamo throats, and the hottest mixed-machine forge yet.
Play RUN V21Real Runner V21
A thirty-one-level district release with the new Field Coil Summit finale, split field-coil terraces, hanging magnet rails, and the steepest mixed-machine crest yet.
Play RUN V22Real Runner V22
A thirty-two-level district release with the new Solenoid Parapet finale, staggered solenoid shelves, offset guard ladders, and the highest mixed-machine parapet yet.
Play RUN V23Real Runner V23
A thirty-three-level district release with the new Inductor Redoubt finale, tiered inductor galleries, zigzag choke ladders, and the most fortified mixed-machine redoubt yet.
Play RUN V24Real Runner V24
A thirty-four-level district release with the new Transformer Keep finale, stacked transformer shelves, suspended bus-coupler ladders, and the harshest mixed-machine keep yet.
Play CROSS V1Real Crossing
A physical service-road crossing with a loaded tool cart, traffic, wet drift, moving planks, and crate delivery slots.
Play CROSS V2Real Crossing V2
A three-level service-road release with the new Floodgate Relay finale, twin wet drifts, split plank convoys, and five-slot crate delivery pressure.
Play CROSS V3Real Crossing V3
A four-level service-road release with the new Spillway Transfer finale, triple wet drifts, offset plank ferries, and six-slot crate delivery pressure.
Play SNAKE V1Real Snake
A service-corridor cable game: collect couplers, grow longer, and avoid racks, pipe bundles, and your own loop.
Play SNAKE V2Real Snake V2
A four-level switchback release with a faster final substation corridor and tighter recovery space.
Play SNAKE V3Real Snake V3
A five-level crossfeed release with a new final transformer gallery, longer cable growth, and tighter service reversals.
Play SNAKE V4Real Snake V4
A six-level breaker-vault release with a new capacitor relay finale, the longest cable start yet, and the densest service choke lattice.
Play SNAKE V5Real Snake V5
A seven-level busbar-labyrinth release with a new live-busbar finale, the fastest pull yet, and almost no straight recovery lanes.
Play SNAKE V6Real Snake V6
An eight-level switchgear-array release with a new arc-flash finale, the hottest pull yet, and no spare slack for recovery.
Play SNAKE V7Real Snake V7
A nine-level contactor-furnace release with a new heat-baked finale, zero recovery slack, and the harshest cable pull yet.
Play STAR V1Real Star Trader
A modern 3D open space trader: procedural systems, manual docking, market routes, hyperspace, patrols, pirates, and original wedge-hauler ships.
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